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The only other time I can imagine they'd use it is either a cutscene of some kind or. It seems logical enough to me, meaning they would have cut it in the interest of getting back to the action quicker. Without seeing the sprites themselves or where they're stored, it's really hard to tell. Perhaps this was their original purpose? - Cuber456 18:27, 26 July 2011 (EDT) Could they have been used for failing to complete bonus levels? In the first DKC, if you failed at completing some bonus levels, DK would go through an animation of sadness and Diddy would go through an animation of anger. I just want to put out a possible idea for what they could have been used for and I want people to bash it if they think this idea is stupid/implausible. I don't wanted this added to the page because of this. I haven't seen the sprites yet myself but, from the main page's description, I have an idea based on pure speculation. That section is nearly blank and some images could really help to bulk it up. I really think it would be nice to add some of the unused sprites of Diddy and Dixie mourning.
Donkey kong country 2 manual code#
The code not working as it should is just a product of both ZSNES, and SNES9x's accuracy problems. BSNES loads the correct samples when used everywhere, and since BSNES is hardware accurate this is the way the code would work on a real SNES. I noticed some other issues when exiting the music test, and other values I tried did have some other unwanted effects. Also, this music modifier loads the music with the correct samples, but it only works in levels: 7E051B? - Mattrizzle 06:55, 1 November 2010 (EDT) Rool death and :victory tunes in game here, but my post seems to have been ignored. Also, I already posted a way to hear the K.
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Why are you changing the code to STA to $66? This could have bad side-effects. Here is the music modifier everyone wantsġF - KROOL Battle (die, beat a level with either Kong to hear the unused victory tunes) Nensondubois 20:50, 31 October 2010 (EDT)